So by limiting the player’s movements, the game makes them more vulnerable and forces them to tread more carefully and slowly through the map, using some of the tools they have at their disposal, like the optical mirror, to check corners and look under closed doors to see if it’s safe to proceed or if they are going to find resistance.īut the game also provides tools to give you more time to make that decision, so you avoid getting hurt and breaking the rules at the same time. The enemies here do a lot of damage, depending on their gear and how close they are to you.
If that happens, you can’t run fast enough (and you definitely can’t jump) to escape, and if you die, the mission fails and you have to start over. Because, if you just rush into a room without taking the proper measures, there may be a bad guy in there, waiting for you with a sub-machine gun in their hands and a restless trigger finger. In a delicate situation involving armed suspects and hostages, you have to calculate every step you take, and carefully examine every corner before you advance. As it is in real life, a SWAT officer will not break into a house and start running and jumping around. What I mean by that is: forget about sprinting or jumping. Your character’s movements are much more limited than in other FPS games.